[Statedef -2]
;-------------------------------------------------------------------------------
[State ]
type = DisplayToClipboard
trigger1 = !ishelper
text = "gametimevar1:%d,gametimevar2:%d"
params = sysvar(0),var(50)
ignorehitpause = 1
persistent = 1
[state -2]
type = AppendToClipboard
trigger1 = !ishelper
text = "\nstate1 found:%d,state 2 found:%d"
params = sysvar(1)&1024,sysvar(3)&2024
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
trigger1 = movetype = H
movetype = I
ignorehitpause = 1

[State ]
type=ctrlset
trigger1=!ishelper
value=(roundstate=3)
ignorehitpause=1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nokoslow
ignorehitpause = 1

[State , G]
type = Nothitby
trigger1 = !ishelper
value = SCA
ignorehitpause = 1

[State ]
type = powerset
trigger1 = !ishelper
value = powermax
ignorehitpause = 1

[State ]
type = lifeset
trigger1 = ishelper
value = lifemax
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper
flag = Noshadow
ignorehitpause = 1

[state ]
type = posset
trigger1 = !Ishelper
y = 0
ignorehitpause = 1

[State -3]
type = assertspecial
triggerall = !ishelper&&alive
trigger1 = pos x-enemy,pos x>0
trigger1 = facing=-1
trigger2 = pos x-enemy,pos x<0
trigger2 = facing=1
flag = noautoturn
ignorehitpause = 1

[State -3]
type = turn
triggerall = !ishelper&&alive
trigger1 = pos x-enemy,pos x>0
trigger1 = facing=1
trigger2 = pos x-enemy,pos x<0
trigger2 = facing=-1
ignorehitpause = 1

[State ]
type = Projectile
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = gametime%200 = [100,150]
projanim = 33000
projremove = 0
projremovetime = 1
attr = SCA,AT,AP,AA
hitflag = MAFPD
ignorehitpause = 1
damage = 0,0
p2stateno = 5150
sparkno = -1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999
;-------------------------------------------------------------------------------
[State ]
type = Explod
triggerall = !ishelper&&roundstate = 0
trigger1 = !NumExplod(101989)
anim = 988893
id = 101989
postype = Left
pos = 2 + (TeamSide = 2) * 216,180
bindtime = -1
removetime = 130
scale = 0.25,0.25
ownpal = 1
sprpriority=9999999999
ontop = 1
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = RemoveExplod
triggerall = !ishelper
trigger1 = roundstate != [0,1]
ID = 101989
ignorehitpause=1
;-------------------------------------------------------------------------------
[state state1 (lifeset)]
type=explod
triggerall = !ishelper
triggerall = !(sysvar(1)&1024)
trigger1 = (stateno = 6969||anim = 6969)
trigger1 = life <= 1
id=60
anim=6000+100*(teamside=2)
postype=left
pos=181*(teamside=2),40+random%60
scale=0.35,0.35
bindtime=-1
removetime=152
ontop=1
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause= 1

[State ]
type = PlaySnd
triggerall = !ishelper
triggerall = !(sysvar(1)&1024)
trigger1 = (stateno = 6969||anim = 6969)
trigger1 = life <= 1
value = S69420,0
volume = 999999
channel = 3
ignorehitpause = 1

[State ]
type = varset
triggerall = !ishelper
trigger1 = (stateno = 6969||anim = 6969)
trigger1 = life <= 1
sysvar(1) = (sysvar(1)|1024)
ignorehitpause = 1
;-------------------------------------------------------------------------------
[state state 2 (hitdef)]
type=explod
triggerall = !ishelper
triggerall = !NumExplod(61)
triggerall = !(sysvar(3)&2024)
trigger1 = (stateno = 4545||anim = 4545)
trigger1 = hitdefattr = SCA, AA, AT, AP
id=61
anim=7000+100*(teamside=2)
postype=left
pos=181*(teamside=2),120+random%60
scale=0.35,0.35
bindtime=-1
removetime=152
ontop=1
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State 0, PlaySnd]
type = PlaySnd
triggerall = !ishelper
triggerall = !(sysvar(3)&2024)
trigger1 = (stateno = 4545||anim = 4545)
trigger1 = hitdefattr = SCA, AA, AT, AP
value = S69420,0
volume = 999999
channel = 3
ignorehitpause = 1

[state ]
type=varset
triggerall = !ishelper
trigger1 = (stateno = 4545||anim = 4545)
trigger1 = hitdefattr = SCA, AA, AT, AP
sysvar(3) = (sysvar(3)|2024)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;-------------------------------------------------------------------------------
[State ]
type = Pause
trigger1 = 1
Time = 2147483647
MoveTime = 2147483647
IgnoreHitPause = 1

[State ]
type = Superpause
trigger1 = 1
Time = 2147483647
MoveTime = 2147483647
Anim = -1
Sound = -1
Darken = 0
P2DefMul = 1
PowerAdd = 0
Unhittable = 0
IgnoreHitPause = 1
;-------------------------------------------------------------------------------
[State 0, LifeSet]
type = LifeSet
trigger1 = !ishelper
value = ifelse(roundstate>=3,lifemax,lifemax-sysvar(2))
ignorehitpause = 1

[State 0, LifeSet]
type = varset
triggerall = !ishelper
trigger1 = sysvar(3)&2024
trigger1 = sysvar(1)&1024
sysvar(2) = 1001
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = !ishelper
trigger1 = !alive
value = 0
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = Helper
triggerall = !ishelper
trigger1 = numhelper(420) = 0
name = "anti-pause(Statedef-Test)"
ID = 420
stateno = 420
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = Helper
triggerall = !ishelper
trigger1 = numhelper(600) = 0
name = "dummy(Statedef-Test)"
ID = 600
stateno = 600
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State begone forced declaration]
type = assertspecial
triggerall = !ishelper
trigger1 = roundstate > 2
trigger2 = stateno = 6969
trigger3 = anim = 6969
flag = noko
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
trigger1 = var(50) != gametime+29
trigger2 = sysvar(0) != gametime
value = 69420
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
triggerall = roundstate >= 3
trigger1 = anim = 69420
trigger2 = anim = 5150
trigger3 = anim = 181
trigger4 = anim = 170
trigger5 = anim = 191
trigger6 = anim = 6969
trigger7 = anim = 4545
value = ifelse(anim=69420,69420,anim)
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
trigger1 = hitpausetime
value = 160000
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
trigger1 = ishelper(420)
value = 420
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = ishelper(600)
trigger1 = stateno != 600 || movereversed
value = 601
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef -3]

[State ]
type = varset
trigger1 = !ishelper
trigger2 = ishelper
var(50) = gametime+29
ignorehitpause = 1

[State ]
type = varset
trigger1 = !ishelper
sysvar(0) = gametime
ignorehitpause = 1
